Installs 30 Days
37,051
Total Installs
2,222,578
MAU
103,164
Weekly Active Users
36,107
Ad Impressions
1,547,460
Weekly Ad Impressions
541,611

Traffic

Graph View
Downloads
Last 30 Days
Line Graph View

Keywords

ccg rpg card games
#20
(=)
offline rpg games
#34
(=)
roguelike
#1
(=)
role playing games
#34
(=)
rpg
#34
(=)
rpg games
#34
(=)
rpg offline
#34
(=)
rpg online
#34
(=)

Audience

Employees

Artem Pastukh | Self Employed

Maxim Taran | Programmer and Senior Programmer

Roldugin Alex | Programmer

Pavel Kostin | Head of Production

Reviews 69,404

  1. A really high quality made.
    Anton Chekulaev
    06/04/15
    The game is beautiful, simple and adoptive... until you get played it over 20 minutes, then you understand core mechanics and find some easy way to pass through rooms with minimum cost. And that's the problem, game is too easy and became boring at 10+ levels, because now you've just finished some room easy and then get faced with boss that you have no possibility to beat (you need some upgrades and some other staff...), so please make work at balance and diversify monsters. Few words about UX. 1. Sometimes enemies/obstacles list is overflow and screen doesn't fit them all. The problem is there is no any scrolling for it. And touch down on any item will immediately triggers an action, that will cost me a turn... bad. 2. After banch of levels my inventory get highly loaded by many things that I'm not use directly (e.g. ammo, it's easy to press on empty gun all the time), so may be you could just place ammo info somewhere outside of inventory so it will consume space no more. But I really love game graphics and atmosphere, all made with love and attention to details. If it's your first game, you guys have great opportunities for further projects, please keep the bar high!

Information

What`s new

- more tooltips for new players;
- small fixes and optimizations.

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